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The Hideous Dropping Off of the Veil, a pornographic extrapolation of “The Fall of the House of Usher” by Edgar Allan Poe and the second in our ongoing “Poe porn” series, available for purchase from Julia.Īdditionally, my two collaborations with cartoonist Jonny Negron now have new homes on the web:įlash Forward, a horror comic about seeing and being seen, can now be read at. “The Deep Ones,” a four-page exploration of sea monsters, semiotics, and why we fear the ocean, published on The Nib and available for purchase in the “Deep Trouble” issue of Symbolia magazine. “Hiders,” a four-page short story about werewolves and secrets, available for purchase in Study Group Magazine #3D. My partner, the artist and cartoonist Julia Gfrörer, and I made several comics together this year: It forces me to just keep moving forward, and use a variety of Knights, as opposed to save-scumming for a perfect mission, and just using the same roster of four for the entire game.I’ve put together a list of my strongest work this year. You can play a standard game on a variety of difficulty levels, but I’ve been playing the game’s Roguelite mode, which affords you one save, and overwrites it constantly. I have heard that some of the game balance can be a little unpredictable on higher difficulties, but I’ve yet to experience any fluctuations that felt out of place. It also means that as you drift in one direction or the other, your choices may lose you the loyalty of characters diametrically opposed. So if you go Rightful/Old Gods, you can unlock characters like Lancelot and Morgan Le Fay, but The Red Knight will be unavailable to you down in the Tyrant path. You cannot have all of them in one playthrough. In each of the quadrants are a variety of characters and upgrades/unlocks unique to those alignments. On the X axis you drift towards supporting Christianity or the Old gods.
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On the Y axis you can move towards being a Rightful ruler or a Tyrant. There are a number of other layers to the game as well, a loyalty system that improves (or hampers) the strength of your Knights, some of which is tied to a morality graph that tracks your choices throughout the game. That means every coin you spend is a decision between multiple things you want/need.
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There are a number of buildings in Camelot you can upgrade and assign Knights to oversee, all of which use the same two basic resources as buying potions/items and healing Knights (you can pay to heal them in 1 mission, or do it for free if you’re willing to have them laid up for 2-3 missions). Plus, the cost and time involved with healing injuries and vitality can rob you of resources you might want for expansion or upgrades. Still, too many poorly fought battles can find you with a roster of “only mostly dead” Knights while your truly fucked up warriors recover. It can be rough early game when you have no alternates, but more manageable once you’ve built up a roster of heroes to swap back and forth between. Vitality and Injuries can be healed at special buildings in Camelot, but doing so takes your Knight out of play for a while. Vitality is much harder to heal, and every time you take vitality damage, you also risk a permanent injury something debilitating like doing less damage, taking double damage from poison, etc. Once you lose your HP, you start taking damage to your vitality, and this is where things get rough. Vitality, on the other hand, is your serious health bar.
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HP is sort of like your squishy, padded outer layer it’s healed with potions and campfires during a mission, or replenishes itself to full in-between missions. Your knights have a health bar that is split into two sections: HP and Vitality. Once you run into some enemies, the game shifts to the familiar XCOM-type tactics grid (and all the stuff you’d expect like attacks of opportunity, overwatch, reserving AP, etc). In his final moments, he wanted nothing more than petty revenge, so he told me his commander’s nickname, which I could holler as the battle started to throw him off his game). In each mission map, there’s some minor ARPG exploration that lets you look for hidden treasure, buff shrines, or even hints to make other sections easier (In one mission I came across a soldier who had been left for dead by his company, the people I was tasked to kill. It’s a grimdark take on the Arthurian legend that gives the game some room to play with some of the established aspects of the round table. In Knight’s Tale, you play as Mordred, risen from the dead in Avalon and tasked with hunting down the corrupted and evil King Arthur after you both killed each other in battle.